Well, the initial feedback from draft 1 arrived in my inbox yesterday. She "really liked" the paper (whew!), but can't open the flash files I sent. I rushed to meet a deadline and didn't have time to convert to an earlier more compatible format. Then she ended up being out for a week :-} There were of course, some very valid questions on sections of my argument/thesis, and other minor edits. Overall - a day's or so of work.
What I'm really curious about is how she will react the actual 'games' once she's able to play them. Waiting for the other shoe to drop, I keep thinking she'll take it all back and say "it's not good enough."
I'm having a hard time believing that this paper/project is worthy because it really didn't turn out like I wanted or expected. But I know that I had to do it the way I did it to get it out of my system. This particular design is something that I had to try. And now I have a better understanding of the limitations of content and form. I have a better understanding of why I struggled with this so. Even though intellectually I thought I understood what makes a better instructional design, the old teacher-centric models on how it ought to be done keep seeping back in. Conditioning and retraining of the mind are not so easily done. Not so easy to change the way you think; not so easy to change your metaphors.
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2 comments:
Congratulations on achieving a significant milestone, Rani. Bummer about having to wait for her opinion about the game--it's the waiting that kills me.
It is something, isn't it, how you can look back on these things and see them entirely differently. This work we're doing does seem to challenge and bust up our expectations and assumptions. Which makes you wonder what other expectations and assumptions in your life need challenging.
Oiy Mike - I'm sure I'll find other things that need changing once I'm on the job market. thx.
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